02 Instructional Software Lesson Idea Template

  • May 2020
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Instructional Software Lesson Idea Name: Energy Transfers Content Area: Science Grade Level(s): Fourth Content Standard Addressed: S4L1. Obtain, evaluate, and communicate information about the roles of

organisms and the flow of energy within an ecosystem. b. Develop simple models to illustrate the flow of energy through a food web/food chain beginning with sunlight and including producers, consumers, and decomposers. Technology Standard Addressed: 3. Knowledge Constructor Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others. Selected Technology Tool: BrainPOP URL(s) to support the lesson (if applicable): https://www.brainpop.com/science/ecologyandbehavior/foodchains/ Type of Instructional Software: ☐ Drill and Practice

☒ Tutorial

☐ Simulation

☐ Instructional Game

☐ e-books/e-references

Features of this software (check all that apply): ☒ ☐ ☐ ☐

Assessment Monitoring/Reporting Allows teacher to create customized lessons for students Multi-user or collaborative functions with others in the class Multi-user or collaborative with others outside the class

☒ ☒ ☒ ☒

Accessible to students beyond the school day Accessible via mobile devices Multiple languages Safety, security and/or privacy features

Bloom’s Taxonomy Level(s): ☒ Remembering

☒ Understanding

☐ Applying

☐ Analyzing

☐ Evaluating

☐ Creating

Levels of Technology Integration (LoTi Level): ☐ Level 1: Awareness

☒ Level 2: Exploration

☐ Level 5: Expansion

☐ Level 6: Refinement

☐ Level 3: Infusion

☐ Level 4: Integration

Universal Design for Learning (UDL): Engagement: The BrainPOP video presents information to the students in fun and easy to understand way. Students almost always enjoy watching a video over listening to the teacher lecture about a topic. BrainPOP also provides games, quizzes, and activities that go along with the video. These additional tools will engage students as they hunt for the right answers to questions and face off with a friend to see who wins one of the available games. Representation: BrainPOP videos provide the option for closed captioning which is excellent for students with auditory disabilities. The corresponding games and activities are sure to engage and interest students with Spring 2018_SJB

Instructional Software ADD or ADHD whose minds need to be constantly stimulated. Videos and activities are provided in more than one language in order to be accessible and beneficial to students that are English Language Learners. Action and Expression: Students will be able to choose from the twelve available games that correspond with the video. Some of the games are multiplayer which will allow the students to socialize and bond with each other while they continue to learn about and practice the topic. Lesson idea implementation: The BrainPOP video will be used to introduce the topic of food chains and food webs. After we watch the video I will ask them some key questions like “what’s the difference between a food web and a food chain?” The students will then further explore the topic by playing the instructional games included on BrainPOP. They can play by themselves or with one partner. After about 10 minutes, the students will take the quiz to assess what they’ve learned. After the class is done with the BrainPOP activities, I will put them into groups of three or four to complete a poster or presentation on food webs and the way energy flows through them. The students will be able to periodically work on the project over the course of one week in class. The students will each be given a rubric outlining what they need to include in the project. This rubric will also be used to grade the project and assess student learning. Each student will receive a graded rubric after the project with feedback from the teacher. Reflective Practice: I feel that these activities will be fun, interactive, and beneficial for students. They’re able to explore a new topic through games as well as collaborate with their peers. The lesson could be expanded with videos of animals in nature so the students can see what they’re learning about in real life. This project could be enhanced by having the students create their food webs using a mind mapping software like bubbl.us

Spring 2018_SJB

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